Yesterday after the Microsoft/Xbox E3 event it was Ubisoft’s turn to show us what they are going to offer in the near future. I have to admit I didn’t expect a lot since I’m not playing many Ubisoft games so for me the presentation went as expected.
You’d believe that nowadays each publisher would try to show something stunning, but apparently that’s not the case. Ubisoft presented a lot of games we already knew were coming and some of them somehow just disappointed with their presentation.
Is it so hard to share a engine between developers?
It’s become common in many fields of IT to share resources and ensure all departments are using those. Take Twitter for example with their Bootstrap framework, allowing all of their teams to use it for their web-applications ensuring that the whole Twitter experience has the same look and feel. Or looking at the gaming sector, Electronic Arts with their efforts to use the Frostbite engine in as many games as possible, as it reduces costs since it’s no longer required that each developer team creates it’s own engine. I mean even Fifa 17 is going to use the Frostbite engine…
Ubisoft apparently still doesn’t see any upside in this approach. That’s why yesterday you could enjoy a gameplay preview of “Ghost Recon: Wildlands” looking like sh*t compared to “Forza Horizon 3”, “Steep” or “The Division”. Is it so hard to at least try or start a process to have one engine powering all games, ensuring all of those games look as good as possible? Anyway, so no suprises their, even though I do strongly believe that all their games would benefit from a shared engine that combines the benefits of “The Division”, “Forza”, “Assassin’s Creed” and “WatchDogs” I doubt something like that is going to happen during the next years.
Virtual Reality showing us what the future of (console) gaming might look like?
Parts of yesterdays presentation gave us a glimpse at what Ubisoft is going to publish in the near future for virtual reality devices, and even though I do understand, that rendering a “simple” 1080p60 game is a lot easier to accomplish than a good looking VR game I just don’t understand why VR games have to look like upscaled Nintendo 64 games?! And don’t get me wrong, I also know that there is a difference between rendering a VR video and a VR video game but I’m still shocked that, as far as I’m aware of, there is already quite some VR p*rn out there, but a publisher like Ubisoft doesn’t manage to fund a developer who would be capable of creating something that actually looks stuning in VR.
Same as with the EA event there haven’t been any shockers or suprises. I do look forward to the DLCs for “The Division” but other than that I’m not really stunned by the things Ubisoft has to offer in the near future. Regarding “Watch Dogs 2” someone even posted that it still doesn’t look as good as the gameplay trailer of the original “Watch Dogs” they showed at E3 in 2013. In my humble opinion, Microsoft had the best and most informative presentation so far at E3 2016.